All work DuckDuckGo · Spec Work · 2026 05 / 30

DuckDuckGo Concepts

Concept spots for DuckDuckGo: an illustrated street where a privacy dome blocks the eyes, and a paper town where a giant duck raises the shield.

Unofficial concept. Not affiliated with or endorsed by DuckDuckGo.

No Peeking

Twenty seconds on an illustrated city street. A man walks towards us with his head in his phone while seven giant eyeballs drift in over the rooftops and lock their beams on the screen. The camera whips round to his shoulder to see what they see, he scrolls, taps DuckDuckGo, and a glowing dome bursts out of the phone around him. The beams hit the dome and ripple off, the eyes get nothing, and he never breaks stride. The spot irises out through the DuckDuckGo mark to the line Privacy, simplified.

Previz in Cinema 4D

Every camera move was blocked first in a greyscale Cinema 4D previz: the front-on walk, the whip round to the over-the-shoulder, the push into the screen and the pull-back that orbits the dome. The FPV drone fly-around needed more control than hand-set keyframes give, so I wrote a Camera Director plugin for Cinema 4D — waypoint flights, banking and look-at targets on one rig — and directed the shot with it, checking every frame for whip pans and collisions.

Previz to final

Three matching moments, previz on the left and the finished frame on the right: the eyes locking on, over the shoulder, and the dome taking the beams.

Three moments from the No Peeking spot, grey Cinema 4D previz on the left and the final frame on the right

No Prying Eyes

A 15-second concept for DuckDuckGo’s tracker blocking, told as a paper diorama. It opens on a giant eyeball peering through a window at a resident, then pulls back to show a whole island town being watched while trackers lift browsing, email and search out of the houses. A duck in a green bow tie rises behind the rooftops, an accordion fence snaps up around the island and cuts the streams, and the camera cranes to a top-down view that hands over to the DuckDuckGo logo. The line: Your town. Your data. No prying eyes.

Built in Blender

The town is modelled low-poly in Blender and rendered in EEVEE, animated on twos so it moves like stop-motion paper craft. The duck takes its colours from the official logo — yellow beak, green bow tie — and the fence its orange-red, so the end card feels like the scene resolving, not a logo dropped on top. Supers and the end card were finished in After Effects.

Playblast

The same 15 seconds straight from Blender’s viewport, with no lighting, colour or text: just the blocking, the camera moves and the timing.

Playblast to final

Three moments, playblast on the left and the finished frame on the right: the hook, the duck rising, and the fence going up.

Three moments from the DuckDuckGo ad, grey Blender playblast on the left and the final frame on the right

More work

All work (30) ↗